World of Warcraft Forever is all about taking your time and exploring the world, rather than rushing to the end of the game. But despite the Forever team’s insistence on taking your time and making friends, one WoW Forever player has already reached level 60.
Team JokerD, led by the eponymous streamer, was the first team of characters to reach level 60, and the team consisted entirely of undead characters and a troll. The undead race was important here, as Blizzard tweaked the Cannibalize ability to help you regenerate mana, which meant there was little to no downtime between massive pulls. I spent some time watching these speedrunners’ streams, and they were gathering entire groups of mobs to neutralize them with AoE abilities.
JokerD’s claim to fame was being the world’s first level 60 when World of Warcraft Classic launched in 2019, so it’s not very surprising that his team was the first to reach the level cap in Forever. There was a lot of competition this time, but JokerD’s team was quite far ahead throughout the race. Even as of this writing, the second character not on JokerD’s team is Ksuper Worldfirst, who is still at level 53.
However, while it’s cool that these players were already able to reach the max level, there’s not much reason to rush to the end of the game at the moment. The first raids, Barrow Deeps, Hyjal Summit, and Onyxia’s Lair, don’t open until December 9, so players reaching max level this weekend might have a hard time figuring out what they should do next.
When I interviewed WoW Forever’s lead game designer, Kris Zierhut, he made it clear that Blizzard wanted players to level multiple characters and emphasized that leveling is a major part of the game. So if you manage to reach level 60 very early and run out of content before raids open, it might be worth creating another character and taking a different path to max level.
WoW Forever also had an extremely smooth launch and was largely free of any major server issues. But then again, Blizzard later boasted that the game ran on over 200TB of RAM, so it would be a bit worrying if the servers were still buckling under the weight of players trying to log in.
Gn tech

