Before the rise of generative artificial intelligence, the process of jailbreaking a video game console was a slow and tedious ordeal. This is no longer the case.
Within the PS5 homebrew scene on Reddit, the forums have been lit up with posts about PS5SX2, an app that allows jailbroken PS5s to play PlayStation 2 games. This is a big deal, considering Sony removed backwards compatibility from its consoles beginning with the PS4’s release in 2013.
The PS5SX2 is part of a larger wave of PS5 jailbreaks, which will arrive at a breakneck pace in 2026.
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PS5SX2 version 1.00 had many early bugs, with commenters trading fixes for crashes and missing game errors. In about two weeks, a 2.00 update had added imaging and multiple disk support. Another post from the jailbreak community claimed that PS3 games can now also run on jailbroken PS5s.
Additionally, there is another public jailbreak called Relapse. Released in late September, the exploit chain was published by developer Nathan Fargo and works on firmware versions 7.00 to 13.60. The previous public jailbreak peaked at 12:70, so Relapse covers a large portion of recent consoles. It works on any PS5 that hasn’t been updated to firmware 14.00, released by Sony on September 16.
For decades, console jailbreaking has progressed slowly for a reason. As Gizmodo reports, it’s both legally risky and technically demanding. In the United States, circumventing a console’s copyright protection violates the Digital Millennium Copyright Act. The Librarian of Congress grants exemptions every three years for devices like smartphones and smart TVs, but consoles are not among them.
Discovering an exploit also required extensive knowledge of a console’s firmware, which historically limited the work to a small group of skilled hackers. So normally hackers find an exploit, release a jailbreak, Sony fixes it and hackers start again at the beginning.
Crushable speed of light
But this cycle is accelerating, and AI coding assistants could partly explain this. There’s no confirmation that Relapse’s developers used AI, but it fits a broader pattern that has exploded in recent weeks.
The AI decompilation boom
Decompilation is currently huge in the homebrew gaming scene. Decompiling means working backwards from a game’s compiled code to reconstruct the readable source code that produces the same game. This is how fans have created unofficial PC ports of classics like Super Mario 64and it traditionally required volunteers years of tedious work.
From a technical point of view, it is an exhausting process. In the context of video games, these are delivered in compiled code that consoles can run, but humans cannot easily read. However, AI speeds up this tedious work.
Hundreds of AI-coded and AI-decompiled emulators and games have appeared in recent weeks, crediting Anthropic’s latest model, Claude Opus 5.5. This includes ports of browser-based games like Halo: Combat Evolved, Grand Theft Auto: Vice City, And Skate 3some of which, according to Kotaku, work surprisingly well.
The results also produced some truly unbalanced mashups. One of the first to go viral was adding the skateboard of Skate has Call of Duty: Modern Warfare 2allowing players to navigate the shooter’s maps. Others put Minecraft inside Ancient Ring (and Grand Theft Auto V) and Mario Kart vehicles in Call of Duty Zombies.
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While this is fun stuff, of course not everyone is a fan. The developers behind the fan-made Zelda: Recompiled And Banjo: recompiled projects have publicly rejected AI and called AI-generated imitations of their work disrespectful. Other critics claim that many of these AI ports come from hobbyists with little programming experience, leaving behind a pile of buggy and broken versions.
Overall, a faster jailbreak cycle isn’t really a surprise. If AI tools can rebuild entire games from compiled code overnight, searching for exploits in console firmware starts to seem much more accessible. It helps that AI agents like Claude thrive on verifiable loops, that is, they are able to write, test, and iterate ad nauseam until they get it right, without fatigue.
Gizmodo writes that this could be Sony’s Napster moment – an existential crisis for the video game industry, much like the music industry faced in the early 2000s. It’s one thing to sue a group of hackers, but Sony doesn’t have much goodwill with the public at the moment. It helps, however, that jailbreaking a console requires having it in the first place, and jailbreaking any console risks breaking it.
Given that RAMageddon is causing a GPU shortage, caution should be exercised as a used PS5 Pro could cost $1,300 or more.
Topics
Artificial Intelligence Cybersecurity
Gn tech

